Showing posts with label City of Heroes. Show all posts
Showing posts with label City of Heroes. Show all posts

Thursday, October 20, 2022

Surprise Post after a "Brief" Hiatus

 

Hello from 2022.  So been awhile hasn’t it?

 

I make no promises of any future posts, but really quickly here’s what I’ve been up to.

 

I moved from Saint Louis Park to Eden Prairie, and from Eden Prairie to Saint Paul.  I’m still at that job I had just started back in September of 2011.  I greatly enjoy it.  After working eight years as a telephone operator in rural Minnesota (which wasn’t a bad job at all), and spending however long I spent working for CPP (a company that doesn’t even exist in the US any longer) trying to convince people to not quit their identity theft memberships they signed up for on their random credit cards, I find working for a company that manufactures actual useful physical products to be amazing. 

 

We mainly manufacture and sell variable-frequency drives and related products.  I started in customer service and a few years back moved to technical support of all things.  It’s great.

 

I still play WoW off and on (I tend to come back for an expansion, play a bit at the start and again a bit at the end).  I still play City of Heroes (thank you Homecoming) off and on.  I play the odd other video game off and on (Final Fantasy XIV for example) as well.

 

Still role-playing.  Ran a second BESM campaign set in Nayado using BESM 3rd edition that ran for five years.  Enjoying D&D 5th edition quite a bit, trying to DM when I can, and playing in a campaign as well.

 

I still watch the odd anime here and there.  Still read the odd comic book.  Still do most of the same things as before really.


Totally lost that game of chess back in 2011, but I'm far to lazy to go digging around in old Facebook posts to find the moves.

 

Until next time.

Saturday, September 17, 2011

Nutshell

So you may have noticed, I haven't had much to say here in the last few years.  So the brief overview of my geeky life:  I've stopped playing WoW, I've resumed playing City of Heroes, I've obtained a Wii (but I don't use it very much), I still enjoy tabletop RPGs, I plan on running a new BESM campaign soon, I got a new computer, I changed the OS on my old computer to a Linux distro (Linux Mint, plus dual-booting my main computer to Kubuntu alongside the Windows 7 it came with), I'm still watching anime (but not as much as I used to), I've rediscovered my love of Doctor Who, and I'm currently engaged in a game of chess over Facebook.   For any who care less about my geeky hobbies, but may be curious about my personal life in rough chronological order:  I left Onvoy, I moved from Morris to the Twin Cities, my father died (October 19, 2008), I floundered around a bit working some jobs that weren't very good fits for me,  my roommate moved to Vermont, I paid off my car, I became unemployed, I remained unemployed for far too long, and most recently (as in this week) I started a new job that I am extremely excited about.

So that's been my last three years or so in a nutshell.

Now to keep me honest, the breakdown of the Facebook chess match with my friend Joel:

             Me                   Joel
             White               Black

 1.         e4                    e5
 2.         Nf3                  Nc6
 3.         Bb5                 Bc5        (Ruy Lopez, countered by the classical (Cordel) defense)
 4.         c3                   Nf6
 5.         d4                   exd4
 6.         e5                   Ne4
 7.         O-O                dxc3
 8.         bxc3               d5
 9.         Nd4                O-O
10.        Nxc6               bxc6
11.        Bxc6               ba6
12.        Qxd5              . . .

I leave you with an amusing video found on CollegeHumor (the ending veers into NSFW territory YMMV):



Thursday, November 02, 2006

Coming up for air.

Well. . . I still live.

So I’d like to be able to say that during the interim when I wasn’t posting to this blog I was doing something cool. I’d like to be able to say sorry I didn’t post, but I was spending time with my new lady friend, or I was starting my new fabulous job, or working on my great American novel, or moving to a new exotic location. However if I were to say any of those things, I’d be lying. No what I was up to for the latter half of the month of October was much more mundane (and geeky). For the last 15 days or so I spent nearly every spare not-at-work moment playing City of Heroes. The reason for this MMORPG orgy was simply that the period of time from October 18 until November 1 was the City of Heroes/City of Villains Halloween event.

During this Halloween event there were many special-event-only badges to earn. And earn them I did for more of my numerous characters then I care to think about. So what are these badges I speak of and why would I need any stinking badges? Well if you are familiar with the concept of Boy Scout merit badges you pretty much have the gist of the idea. In CoH/CoV badges are awarded for any number of different in game activities. Two of the main types of badges are exploration badges (get your character to a certain spot on a map and receive a badge), and a achievement badges (as in achieve a predetermined game milestone and receive a badge). All of the Halloween badges were of the achievement variety, and most of them could only be gained by engaging in the game’s version of Trick or Treating. Basically you maneuvered your character up to a door that wasn’t currently assigned as the location of one of your character’s missions and click on it. You would then either receive a treat (usually a temporary stat bonus called an inspiration, but occasionally a temporary power), or a trick and between one and three Halloween monsters (werewolves, vampires, zombies, etc.) would exit the door and attack you. If you defeated enough of each type of monster you’d be awarded a badge. The other reason to engage in the trick or treating is to gain an extra costume slot for a character. Somewhere around one out of three treats would also include one of four costume pieces. Collect all four pieces and you can trade them in for an extra costume slot. I now have many characters with more then one costume.

Enough about CoH. So the World Series wrapped up. Congratulations to the St. Louis Cardinals not many people (myself included) gave them much of a chance against the Detroit Tigers. They sure proved a lot of people wrong. The World Series aside what I’m really going to remember from this last post season is game seven of the NLCS. A game like that is the reason I love baseball. Top of the 6th inning, one out, and one on. Scott Rolen pulls Oliver Perez’s first pitch deep to left. Endy Chavez races back towards the wall and at the last second leaps and stretches his right hand up and over the 8' wall. With the very tip of his glove he snags the ball and pulls it back into the park Chavez then slams into the wall, lands on his feet, and guns the ball back into 2nd base. The second baseman Jose Valentine relayed the ball to 1st base for a inning ending double play. Baseball at its finest.

I did also find some time for my BESM campaign. I ran two sessions one on October 21, and the second on October 28. Both were great fun, I am very happy with how my BESM campaign is going. I particularly enjoyed the session on the 21st. In that session the party got sent back to the “real” world from the feudal pseudo-Japanese world they are usually in. This was actually the second time this has happened to them. On their 1st trip back to modern Japan one of the player characters went on a date, in subsequent sessions that same PC acquired a girlfriend in the feudal pseudo-Japanese world. On their 2nd trip back I felt compelled to make sure the new girlfriend made the trip to the modern world with the rest of the party. The interactions between the new and old girlfriends were a source of great amusement, as were the uncomfortable situations the PC found himself in. If everything works out the next BESM session should be November 11th.

Thursday, October 12, 2006

Two wildly unrelated topics

The Blueshifted Hero

There are a number of things I’ve been thinking of posting about, enough of them that I’m not going to fit them all into this post. Let’s start things off with some more about Baseball. I’ve got a few things to say on the subject so I’m just going to take it in roughly chronological order.

Round one of the post season has ended. I didn’t really have any strong feelings on the NL side. I do have a soft spot for the Cardinals so I’m happy to see them advance, but I’m as happy to see the Mets in the next round as I would have been to see the Dodgers. I’ve got a few more feelings about the AL side of the equation. I got half of what I wanted out of round one. Things didn’t go very well at all for the Twins, but I can take solace in the Yankees defeat. Round two got underway on Tuesday. The Tigers have looked very impressive against the A’s thus far. And the weather has relented and allowed the Mets and Cardinals to finally get underway tonight.

I was happy to see the Twins picked up the option for Torii Hunter. I hold out hope that they will be able to workout a multi-year deal with him. However I suspect it will be more likely that Torii will be dealt to another team probably around the trade deadline. Even if he isn’t traded I imagine there will be a great deal of speculation and rumor about his future with the Twins throughout next season.


I was saddened to learn of the death of Buck O’Neil on the sixth. I will always remember him for the classy way he handled missing being elected to the Baseball Hall of Fame by one vote, and then going on and speaking at the induction service for his fellow Negro League players who were elected.

The other baseball related death of course garnered a lot more media coverage. You would pretty much have to be completely oblivious to the outside world, or live under a rock, not watch TV, not listen to the radio, not read the newspaper, not surf the Internet, and not interact with people to have missed the fact that an airplane crashed into a building in New York City yesterday. While it was pretty quickly determined to be an accident and not an act of terror, I imagine most people in general and New Yorkers in particular couldn’t help but reflect on the events of September 11, 2001. This tragedy relates to baseball because the plane was owned and presumably piloted by pitcher Cory Lidle (most recently of the Yankees, but he played for a number of different during his career). He along with his flight instructor Tyler Stranger where the only two people killed during the crash (21 people were injured during or as a result of the crash). I like many baseball fans cannot help but remember Thurmon Munson and Roberto Clemente.


Okay enough about baseball and death. I turn now to a much lighter subject: City of Heroes, and now for the first time City of Villains. One week ago today I purchased City of Villains and I am enjoying it, but haven’t really played it enough to form too many opinions. I will say it looks a little better (graphically) then City of Heroes. The archetypes have been changed up a bit. Brutes basically equal tankers, but deal more damage while soaking up less. Corruptors are basically defenders in reverse (or blasters that can heal as well as controllers) their primary powers are ranged attacks and their secondary powers are buffs and heals. Dominators are more or less controllers they just trade some versatility for more offensive capabilities. In a weird sort of way a dominator is a bit like a reverse blaster, in CoH blasters have the primary powers of ranged attacks, and their secondary powers come from a catch all category called support. Support borrows a number of powers from control, and buff (but no heals), and adds a few melee and other offensive powers. The dominators of course have control for their primary powers, and have an odd catch all category called assault for their secondary powers. Assault basically uses a mix of ranged and melee powers along with a few different single target buffs (and debuffs). I haven’t played a stalker yet to see how they differ from scrappers. I do know they have fewer hit points, and regardless of which secondary power set is chosen all grant some access to stealth abilities. The final villain archetype has no real equivalent in City of Heroes, and may be my favorite it is the mastermind. The mastermind concentrates on summoning “pets” to fight for you. These pets while computer controlled have a fairly sophisticated set of controls the player can use to direct their actions.

Sticking with City of Heroes one of my characters (pictured above) took second place in a costume contest yesterday. The award for 2nd place was 500,000 influence (which is basically the money used in the game). So that character is pretty set for influence until probably sometime around 20th level or so. The Blueshifted Hero is a defender and currently is level six. His primary power is called kinetics (he controls speed and movement) and his secondary power is sonic assault (he screams really loud). I leave you with a close-up of my influence winning character The Blueshifted Hero.

The Blueshifted Hero

Tuesday, October 03, 2006

This is not the post I wanted to make today


I am not normally a superstitious person. I have no problem with black cats, my only concern about broken mirrors and walking under ladders have to do with safety, and I have never ever felt a pressing need to throw salt over my shoulder. I am also however a baseball fan, and baseball is known for its superstitions. So I find myself wanting to talk baseball, but fearing to do so because this is post number 13. This same fear and superstition is the main reason I haven’t posted anything about baseball yet in this blog. I’ve been wanting to, but it seemed like every time I’d start thinking seriously about making a baseball post in general, and a post in particular about a certain local professional baseball team, something bad would happen to that local professional baseball team. Nor can I discount my irrational fear that should I mention how good this local professional baseball team was doing, especially given their rather dismal start to the season, that they would instantly stop performing in such an excellent and unexpected manner.


So I remained quiet on the matter. Now Sunday the regular season ended, an event which I view with mixed feelings every year, on the one hand in means baseball will soon be over for the year, and on the other it means post-season goodness. I was prepared to risk angering the baseball gods, and actually make a post giving my thoughts on the coming post-season especially about that aforementioned local professional baseball team, but as I sat down to start composing this I noticed this is post number 13 so now you are getting. . . I don’t even know what to call this, but here it is.


I was first introduced to the greatness that is the game of baseball not from the game itself, but from the history of the game. I can thank a board game of all things for this. I unfortunately don’t even remember the proper name for this game. It is something like S.I. All-Time Superstar Baseball. I played it in high school, and it was owned by a classmate of mine, who obtained it from his father, who was likely the original purchaser of the game some time in the mid 1970s. The game was designed to simulate the game of baseball featuring rosters of the all-time greats for each team in the Major Leagues (as of the mid 1970s). Each player would take the role of a manager and select a roster from each teams available all stars. Some teams clearly had a better selection of talent available then others, just think of the guy “unlucky” enough to be managing the New York Yankees. His thought process has to go something like this: “Let’s see I need three outfielders, who do I have that can play outfield? Why I have Babe Ruth, Mickey Mantle, Roger Maris, and Joe DiMaggio. Hmmmm. Oh I know Mantle can also play first base, but wait Lou Gehrig plays first base. Okay I’ll come back to this and select a catcher. Let’s see well this one is easy, Yogi Berra, oh but wait who is this Bill Dickey guy. Well damn. This is harder then I thought.”


I first encountered the game in the early 1990s. Since then I have been (mainly unsuccessfully) trying to find out more information about the game. I believe it was originally published by Sports Illustrated in the mid 1970s as a competitor of baseball simulation games like Strat-o-matic Baseball. It may have been published in conjunction with Avalon Hill, but I suspect it initially was solely a Sports Illustrated undertaking. However in 1978 Avalon Hill did publish a game called Superstar Baseball (pictured above) that used the exact same rules, but instead of featuring complete rosters for each team (the original game I played used a double sided 8" x 11" sheet of paper with the position players on one side, and the pitchers on the other) it contained 96 cards (half American League, and half National League) each representing an individual player from baseball (Avalon Hill also produced a 48 player expansion pack).


The game itself (either version) was played using three nonstandard six sided dice used to generate numbers 10-39. One die determined the tens digit and was numbered 1, 2, 2, 3, 3, and 3; this of course means numbers in the 30s would be rolled 1 in 2 times, while numbers in the teens would only be rolled 1 in 6 times. The other two dice were added together to generate the ones digit. One of those dice was numbered 0, 0, 1, 2, 3, 4, while the other die was numbered 0, 1, 2, 3, 4, 5. This creates an interesting bell curve where 4 and 5 are tied as the most common number being generated, 3 is the next most common, 2 and 6 are tied for the third most common numbers, 1 and 7 are the forth most common, 0 and 8 are the fifth most common, and 9 is the least common number generated. Combine the two sets of dice together and you get numbers between 10 - 39 where 19 is the least common number, 34/35 are the most common numbers, and there is some interesting overlap (24/25 has an equal probability of occurring as 32/36). Each player (as in the members of the team) has a chart using these numbers that is based on their lifetime statistics. The “manager” roles the dice and compares the result to his chosen pitcher’s chart with possible results include a strike out, fly out, ground out, walk, wild pitch, passed ball, or most likely swing away. If the swing away result is reached the other “manager” roles the dice and compares the result to the batter’s chart. The results include the above outs plus home runs, doubles, singles, double play balls, and so on. This is the bare bones of the game; I could go on about how it resolved things like bunting, and stealing bases, but I think you get the picture.


I may never have been able to find a copy of that original game, but I was able to obtain the Avalon Hill version (and the expansion pack). While my version didn’t contain as many players as my classmates, since each player in the game was represented by a card, the game was able to include a brief bio for each of the 96 players it did feature. And from these bios I learned to appreciate the rich history of the game, and from there it wasn’t much of a leap to appreciate the current game. That Ken Burns documentary didn’t hurt either.


I leave you with two pictures of characters from City of Heroes. The first is of a guy I like to call Captain France, but since that name was taken I was forced to name him The Foreign Legionnaire. I am still very happy with how he turned out looking, and if I ever get him to level 20 he will look awesome with a cape. He is a tanker with the primary power of invulnerability, and the secondary power of super strength.

Captain France
Shashu

This second picture is an "action" shot of my first ever character Shashu (which is Japanese for Archer). She is a blaster with the primary power of archery. She recently made 14th level and I selected fly as her power. As cool as super speed is, flight just might be even cooler.

Tuesday, September 26, 2006

40,000 Volts of Justice!

The Extraordinary Sparkstress
My inhibitions no longer being lowered by alcohol I am now free to dispense with the mildly embarrassing comments on my personal life, and kick the geek up a notch for this post. I’ve been talking about it long enough here is the dreaded post about City of Heroes. What is prompting this post is the fact that two fairly momentous events (momentous events at least within the context of the game) have occurred within the last few days. I had a character reach 14th, and then 15th level.
Before I can describe why this is so cool, I really need to explain some basics of the game. First City of Heroes is an example of what is know as a MMORPG a rather impressive looking acronym that stands for Massively-Multiplayer Online Role-Playing Game. If you need an explanation of what that is, and don’t feel like following the link I provided then let me say this; the name is pretty self-explanatory. Massively-multiplayer as in lots and lots of people playing at the same time; World of Warcraft, one of the most popular MMORGPs has something in the neighborhood of 6 million subscribers worldwide, now naturally not all of them will be playing at the exact same time, but even a small percentage of 6 million is a pretty big number (1% alone is 60,000 people). Online as in it happens over the Internet. Role-playing game as in it’s a game where you pretend to be somebody else. In City of Heroes you play the role of a superhero defending Paragon City from crime and the forces of evil.
The first two things you do when creating a new hero are decide on the archetype and origin of the hero. There are five basic archetypes: blasters, controllers, defenders, scrappers, and tankers. The archetypes define in broad strokes what type of hero you are creating by determining what your primary and secondary power categories are, whether your hit points will be low, medium, or high, and whether your damage output will be low, medium, or high. Blasters for example have low hit points, but high damage output, and as the name implies their primary power focus are ranged attacks (think for example of The Fantastic Four’s The Human Torch). On the other hand you have the melee archetypes scrappers and tankers. They lack ranged attacks, but excel at getting up-close-and-personal with their foes, however each type goes about that in a different way. Scrappers have high damage, medium hit points, their primary power category is melee, and their secondary power category is defense (think Wolverine). While tankers have medium damage, high hit points, the primary power category of defense, and the secondary power category of melee (think The Thing from the Fantastic Four). So a scrapper can deal out more damage in a fight, but cannot last as long as a tanker who can soak up more damage because the archetype will take less damage per attack, and will have more hit points in the first place. Within each archetype there are numerous different power sets so one blaster could focus on fire attacks, while another could be an archer.
Origins determine how characters received their powers. There are also five types of origins: magic, mutation, natural, science, and technology. Magic heroes gained their powers from the mystic realms (Dr. Strange or Wonder Girl). Mutation heroes were born with their powers (the X-Men). Natural heroes derive their powers from either training (Batman), or their powers are the natural inborn traits of their species (The Martian Manhunter or Superman). The powers of science heroes are the results of either scientific experimentation (Captain America), or an a fortuitous accident (Spider-Man or The Fantastic Four). Technology heroes derive their powers from devices (the Green Lantern or Iron Man). To some extent origins exist mainly for flavor, as they have no effect on what powers can be selected or how those powers work, but origins do effect which NPC contacts a hero will start with, and what types of equipment can be used to improve the character. Origins also grant each hero a ranged attack (albeit a fairly short range) that does very minor damage, and has a possible secondary effect that varies by origin.
Once archetype and origin are out of the way the primary and secondary power sets are chosen. First the primary power set is chosen. Blasters for example can chose between archery, assault rifle, electric blast, energy blast, ice blast, fire blast, and sonic attack for their primary power set. Each set then has a list of nine powers tied together by a common theme that as the characters advance in level the more advanced powers on the list will become available to them. The first two available powers in the archery set are snap shot, and aimed shot with their difference being snap shot does less damage, but recharges more quickly then aimed shot. A starting blaster using the archery power set would be able to choose one of those two powers at first level.
Then the secondary power set is chosen. There can be some overlap between archetypes on power sets. For example the defender has ranged attacks as a secondary power category so can choose some of the same power sets as the blaster, but not all of them, and has access to some ranged power sets that the blaster doesn’t. In other cases there is little to no overlap scrappers and tankers both have access to the melee and defense power categories (differing in which category each archetype has as primary and secondary), but they share only one power set in common in their respective defense category, and no power sets in common in their respective melee category.
Even when different archetypes have power sets in common the archetype that has that power set as a primary power will always be more effective then the archetype that has the power set as a secondary power assuming the two characters are the same level (or really within a level of each other). A blaster using archery powers will always do more damage then a defender of the same level using archer powers. As another example defenders who select one of the power sets that grant healing powers will always heal more hit points of damage per use, then a controller of the same level using the same power set because for the controller it will be a secondary power while for the defender it will be a primary power. Another difference between primary and secondary power sets is the speed at which the powers on the set become available to the characters. As a character goes up in level the more advanced powers on the primary set become available at a lower level then the more advanced powers on the secondary set. Sticking with defenders and controllers for an example a defender using the empathy power set will be able to select the power resurrection (being able to bring defeated heroes back to life is a popular power when heroes team up) as early as 6th level which is when the forth power on a primary power list becomes available to characters. A controller with empathy as a secondary power set won’t be able to choose resurrection as a power until 10th level, because that is the level a character has to before the 4th power on the secondary power list is available.
In any event starting heroes are only able to chose the first power available on their secondary power set, so a defender who selected archery as the secondary power could only take snap shot at first level. Armed with those two powers one primary and one secondary, along with the inherent power of brawl (any hero regardless of archetype can punch somebody), and the minor power granted by the chosen origin the hero is now ready for combating evil. Actually character creation continues on to what may be my favorite part - costume design, and then wraps up with selecting a name and the optional writing of a description (usually of the characters origin), but that doesn’t really factor into why I’m writing this post so I’ll move on.
As a character goes up in level different things happen. There is the obvious (at least to anyone who’s ever played a RPG) the character gets more hit points, and does more damage, and at 2nd level and every two levels after that the character can select one new power from their list of available powers drawn from their primary and secondary power lists. There is another often highly anticipated event that happens at 6th level. At that level charactesr can start selecting powers from the pool power sets. The pool power sets each contain four powers the first two of which are available to be selected by any hero regardless of archetype as long as they are at least 6th level. The third power in each pool can be selected at 14th level (or later) as long as the hero as previously selected at least one of the first two powers in the pool, and the fourth power in the pool in the set can be selected at 20th level (or later) as long as the character has selected the third power in the pool at an earlier level.
The idea behind these pool powers are there are some abilities any hero should be able to pursue if desired (the power sets are optional and don’t have to be selected). Among these power pools are the four travel powers flight, leaping, speed, and teleportation. The first two powers in each of these four pools are all pretty interesting. The true gems, however, that most people want their characters to have at least one of all happen to be the third powers on the respective lists. Those coveted powers are fly, super jump, super speed, and teleport. Each one of these powers allows the character go get around Paragon City very quickly. As implied by the name MMORPG (or at least the first M) Paragon City is a pretty big place and it can take a while moving your character from one location to another (a not uncommon complaint in MMORPGs) especially when the area you have to travel through is filled with numerous villains of a higher level then your character. Once one of these travel powers is obtained much of difficulty (and time spent) in moving from place to place is removed.
This of course is the first cool thing I mentioned that happened to one of my characters recently. I have an electricity blaster named The Sparkstress (pictured above) who as of 14th level has super speed. It rocks. I absolutely love watching her zip across maps in about 30 seconds that would have taken a few minutes to cross before (and that is before factoring in additional delays caused by running into groups of villains). The second cool thing that happened at 15th level is I got to select a title for The Sparkstress. So she now displays to all the other players as The Extraordinary Sparkstress (in retrospect I kind of wish I’d opted for startling because The Startling Sparkstress would have been pretty damn cool).
Okay that’s probably enough about City of Heroes for the time being. I likely will have more to say about the game in the future. However before I go I do have a chess update for you. I have received a move from Erik, and remarkably responded to it with in 24 hours. Erik was no doubt extremely shocked.
29.   a4      Kd6
30.   Bb3
I'll leave you with one final picture of The Extraordinary Sparkstress.

Short Circuit

Saturday, August 26, 2006

So little sleep, huzzah for Turkish coffee!


Brass IbrikOkay this is going to be a short entry. I purchased City of Heroes last night. It is far too early to say what I think of the game overall, but the character creation is ridiculously fun. I’m not surprised that I found the chargen enjoyable, I’ve always been a fan of creating superheroes. I’ll always have fond memories of TSR’s Marvel Super Hero RPG for the fact that I spent hours and hours as a teenager creating superheroes with that game (I spent far more time creating characters for the game then I ever did actually playing it).

At any rate, I stayed up much too late last night playing my new game. I should have been preparing for a one off Shadowrun game I’m going to GM this afternoon. I’m pretty familiar with Shadowrun the setting, but we’ll be using the new 4th edition rules, which I’ve owned for a while now (got it not too long after it came out actually), I’ve even run a one off before using the rules, but I’ve never really sat down and read the book. I also haven’t sat down and prepared anything for this game. No I’m going to be winging it. If this were 3rd Edition Shadowrun I wouldn’t be as worried, if this were some version of D&D (any version really from 1st edition through 3.5) I just plain wouldn’t be worried, and if this were Big Eyes, Small Mouth then I would have just described the standard amount of preparation I’ve done for the majority of the fairly successful BESM campaign I’ve been running since January. Unfortunately this is none of those systems; nope this is 4th edition Shadowrun, the edition I know next to nothing about. So I am a bit worried.

Okay enough complaining. I’ve know since Tuesday that I’d be running Shadowrun instead of my usual BESM campaign this week, so I’ve got no one to blame but myself for poor time management. We will just have to see how it goes.