I feel like there are about a hundred different things I'd like to talk about, and no way that I'm going to fit them all in. So let me mention a few things in passing with the (probably in vain) idea of addressing at least some of them in more detail in a later post (it could actually happen).
I finished off Sky Girls last week. I found it to be a solid, enjoyable mecha series. While nothing about it really grabbed me, made me want to run out, wrestle people to the ground, and shout "WATCH THIS" at them, I still have no problem encouraging people to give it a try. "Refreshingly straightforward" probably sums up my thoughts on Sky Girls more than anything else. There are no genre altering plot twists, no surprise villains, no secret organizations pulling the strings - just enjoyable mecha action. The fact these mecha were piloted by cute girls instead of angst-filed boys probably didn't hurt my opinion of it either.
I'm through the first story arc of Spice and Wolf. This series certainly started off slowly, but as the first arc progressed things did pick up nicely. Craft and Horo are very interesting characters in their own right, and watching their relationship develop has been quite enjoyable. My impression of Craft is he's a skilled merchant who is just a touch too cautious for his own good, but his dealings with Horo seem to be putting just the right amount of daring in him. As for Horo, she is a wonderful character. For a wolf spirit/harvest deity she is surprisingly human - very wise yes but also very fallible, confident and powerful but also emotionally vulnerable and even painfully lonely.
This is not your typical fantasy story, as stated Craft is not some stock fantasy archetype like a warrior, but rather a simple merchant; his big dream is to amass enough money to buy a shop in a city so he can settle down and stop being a traveling peddler. Outside of Horo's existence magic has been nowhere to be found, and even with Horo the flashiest bit of magic we've seen is her transformation into her wolf form - and that has only happened twice or perhaps more accurately once and a half since the first time we only got to see Craft's reaction to the transformation (it scared him witless). The main story arc revolves around economics with nobles, kingdoms, and rival merchant houses plotting and scheming to make money off a pending alteration to the purity of one kingdom's silver coins. For an anime the depiction of the economics gets pretty in depth maybe not quite "Moby-Dick's descriptions of 19th Century whaling" level in depth, but still I feel at times like I should be taking notes.
Oh what else: I've started in on Oh! Edo Rocket and it is ridiculously fun. When I try and think of a way to describe it I keep coming back to the fact it reminds me of Excel Saga, but only coherent with an actual plot. I'm not entirely happy with that comparison as I am at best ambivalent towards Excel Saga, while I am loving Oh! Edo Rocket. I would have to say that in every way that being silly is a good thing - Oh! Edo Rocket is just as silly as Excel Saga, and in every way that I found being silly a detriment to Excel Saga - Oh! Edo Rocket is actually logical and serious. The setting is Edo in 1842 (as the anime is quick to tell you Edo in 1842 was in the midst of numerous onerous restrictions on things deemed frivolous - like say fireworks), and the basic premise is a woman asks a fireworks maker to make some fireworks capable of reaching the moon for her. Anyone familiar with the anime will understand the magnitude of the understatement I’m about to engage in - there is more going on in this anime than I’ve just mentioned. I doubt I could do it justice were I to try and describe everything going on there, I think this is clearly a case of experiencing it for oneself as being the best policy.
I’m still watching Rosario+Vampire, I’m not sure I could even explain why. I know I haven’t made it through an episode yet where I haven’t thought, “now that is an excessive amount of fan service.” For some reason it actually makes me think of History’s Strongest Disciple Kenichi. There are some similarities: Kenichi is the last anime I watched to feature a truly noteworthy amount of fan service (although nowhere near the level of Rosario+Vampire), many of the defeated foes in both go on to become staunch allies of the main characters, the female leads in both could kick the male leads’ collective asses, and while I wouldn’t really call Kenichi a harem anime the main character does pick up more than one female admirer over the course of the series. Where Kenichi differs from Rosario+Vampire (and most harem anime/manga I’m familiar with) is Kenichi (the character) actual grows and becomes more competent and mature (and since it is a martial arts comedy I’d be remiss if I didn’t mention stronger and more skilled). I doubt Tsukune is going to be much different at the end of Rosario+Vampire from how he was at the beginning.
Clannad and Shion no Ou both continue to be among my favorite anime I’m watching. I’ve been periodically pestering Dan to start watching Shion no Ou so I’d have somebody to talk about it with. Dan if you are reading this be warned I’m going to add Oh! Edo Rocket, and Spice and Wolf to the list of things I periodically pester you to start watching. I continue to make my way through Pretty Cure Max Heart, and I have only a few episodes left of Lucky Star. Sadly I haven’t gotten back to Dennou Coil yet. On that front I think it is actually an attempt by me to be responsible. I have a strong feeling that once I start watching it again I won’t stop until I’ve finished it, and because I’m only through 14 of the 26 episodes I’ve been hesitant to start watching it again since I haven’t had a window were I could comfortably devote the nearly five hours it will take to finish the series off.
I could continue on about anime for awhile yet, but time for a new topic instead. Despite what it must look like given the above paragraphs, my assessment last month that I’m making a transition away from WoW towards anime may have been premature. I’m starting to get the hang of being a level 70 character with Chipple. I’ve got my flying mount (sorry still no pictures), and I’m making slow, but measurable progress towards better gear. Assuming I keep up with the necessary farming of elemental motes, I should be making myself some Frozen Shadoweave Shoulders this weekend. I still need to get Chipple into some level 70 instances, and get her keyed for Karazhan (although given my current work schedule I just don’t see myself becoming a regular raider), but the tasks before me seem slightly less daunting.
I’ve also been spending some time working on a Tauren druid named Berenek on the server Zuluhed, because that is where my friend Erik plays (I’m sure I’m not spending nearly enough time there in Erik’s estimation). Speaking of Erik, I continue to wait patiently for move number three in our latest e-mail chess match.
Matt’s BESM campaign continues to go well. He’s seems quite happy to sit back and see where we (the players) take it, and speaking for myself I’m quite happy to see where we can get it to go. In my last post I mentioned that my character Cynthia had managed to retrieve a surprising amount of data from the memory banks/brain of our apparent main foe. It turns out this info is more memories and personality and less raw data, so Cynthia threw together a small robot to attach this personality to so we’d have something to interact with while obtaining what we’d like to know. Matt has portrayed the partial copy of our foe’s memories as being a bit morose, and more than a little bitter over the loss of its magical abilities. Its complaints on the latter topic lead Cynthia to retort something to the effect of (and I mention this mainly because Matt found it amusing), “I just grabbed the information we needed, it’s not my fault you don’t keep your magic in your brain.”
My character Kell continues to survive Ellery’s Eberron campaign, although after our last session, mostly by the grace of some amazing dice rolling. D&D has long had the idea of the “natural 20," meaning you roll a 20 on a 20 sided die, as being the best thing to hope for during combat. This has been true regardless of the version of D&D you happen to be playing (and outside of a few skill systems in the pre 3.x /d20 era rolling high on a d20 in any situation has generally been a good thing). I picked a very opportune time to get one during our recent combat with a mind flayer (technically a vampiric mind flayer but whose keeping score). Had I not rolled that 20 on my grapple check, my character was about 99% likely to have his brain eaten (just a little something mind flayers like to do). Near character death experiences notwithstanding I continue to have fun with Kell.
With that I think I've touched on most things I’ve been kicking around. So it is now time for me to go knock out a few dailies and farm some motes of water.
2 comments:
you will be happy to know that there is a new game coming out from the makers of CoH called Champions Oline. It will be 360 and PC cross-platform.
It will be a lot like CoH with a lot of new stuff. Check it out. I am getting it. and the internet. You should get it. Then we can play together. Me on my Xbox...you on your pc. This will not take place for another year, but I am pumped. Also, if you haven't seen anything on the Force Unleashed game, you better look at it immediately...you will flip out.
Cheeselogg
I just ran across this announcement this afternoon. As I am a big fan of Champions (and a bigger fan of the Hero System in general) I was pretty excited.
I will remain cautiously optimistic regarding the Force Unleashed for the time being. When I think about how much of the "Star Wars Fan" Lucas has driven out of me, I get a little sad.
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